The wolf arrives as a coin, Mamma Pig expands across the reels, and a green, blue or red Piggie Coin decides which of the three bank houses is paying. This is the whole feature set, price list included.
Every figure on this list is used somewhere above or below it.
Engagement mechanic
Lock 'em & Load 'em
Paylines
25 fixed, left to right, highest combination per line
Wild
Mamma Pig, expanding: 1x / 2x / 3x by stage, added and applied to the total win, published cap 15x
Scatter
Blow it Down, on reels 1, 3 and 5 only
Free spins
10, plus 10 more on a fresh trio
Prize ladder
Mini 15x, Minor 50x, Major 200x, Grand 1,000x
Bonus buys
five, from 120x to 250x the betCollect 120x, Mystery 150x, random bank 150x, Double 180x, all three 250x
Buy return
94.0% theoretical on every purchase
Bet range
EUR 0.10 to EUR 20.00, and a 5,625x cap on the round
What sits on the reels
Symbol
Role
Behaviour
Bet context
Values are printed in cash at your current stake; the figures below are at the EUR 1.00 bet.
Blow it down
Scatter
Lands on reels 1, 3 and 5 only. Three of them award 10 free spins, and three more during the feature add another 10.
Card suits
Low symbols
Hearts, diamonds, clubs and spades all pay the same: EUR 0.20, EUR 0.40 and EUR 2.00 at the EUR 1.00 bet. These are the results you see most often.
Cash stacks
High symbol
EUR 0.30, EUR 1.20 and EUR 6.00 for three, four and five at the EUR 1.00 bet.
Gold bars
High symbol
EUR 0.50, EUR 2.00 and EUR 10.00 for three, four and five at the EUR 1.00 bet.
Mamma pig
Wild
Expands in stages, carrying 1x as a single symbol, 2x across two rows and 3x on a full reel. Several expanded Wilds add their multipliers and the total applies to the whole win; the published cap is 15x. She cannot expand over a Scatter or a Coin, and she pays as a high symbol in her own right.
Piggie coin
Bank key
Green opens the Collect bank, blue the Double bank, red the Mystery bank. The colour decides how every Coin on the board behaves for the rest of the round.
Silver bars
High symbol
EUR 0.40, EUR 1.60 and EUR 8.00 for three, four and five at the EUR 1.00 bet.
Vault
Top-paying symbol
The safe pays EUR 0.80, EUR 3.00 and EUR 15.00 for three, four and five on a line at the EUR 1.00 bet: the best line in the base game.
Wolf coin
Coin symbol
Carries a value of 1x to 10x the bet. Six or more of them together with a Piggie Coin open Lock ’em & Load ’em, and inside the bonus they lock in place.
The paytable at the EUR 1.00 bet
25 fixed paylines, left to right from the leftmost reel, highest combination per line only. The table is dynamic and redraws itself at whatever stake you set.
Mamma Pig is the banker of the story and the Wild of the game, and she does not simply substitute. When she lands she expands across her reel, and each stage of that expansion carries its own multiplier: 1x as a single symbol, 2x across two rows, 3x on a full reel. Where more than one expanded Wild lands, those multipliers are added and the total is applied to the whole win rather than to a single line. The published ceiling is 15x, and it belongs to a board carrying five fully expanded Wilds. She cannot expand over a Scatter or a Coin symbol, which is the one restriction worth remembering.
That is the largest multiplier in 3 Piggies of Bank outside the Coin mechanics, and it belongs entirely to the base game. It is also the reason the Wild doubles as a top symbol: five Mamma Pigs on a line pay EUR 15.00 at the EUR 1.00 bet, level with five safes and ahead of everything else on the reels. Catch her fully expanded in the middle of a vault line and that EUR 15.00 line reads EUR 45.00, which is the shape of a good base-game spin here: three times a full line rather than a leap onto the ladder, where the Major alone pays EUR 200.00.
Practically, she is what makes the quiet stretches of this slot bearable. The base game pays on roughly one spin in four, mostly in card suits worth EUR 0.20 to EUR 2.00, and Mamma Pig is the symbol that occasionally turns one of those spins into something worth watching. The how-to-play page
covers how she behaves alongside the 25 fixed lines.
Yggdrasil puts the Expanding Wild on the loading screen beside the Grand Prize: the two features the game wants you to wait for. Open the same splash with a real balance.
The studio agrees with that reading, incidentally. The splash screen before the first spin carries exactly two callouts, the Grand Prize and the Expanding WILD with multipliers, which is the game telling you where its attention went.
Ten spins for a trio, and ten more if you can find another. Blow it Down is the Scatter, and it has a restriction worth knowing: it lands on reels 1, 3 and 5 only. Reels 2 and 4 stay out of it, which means every free-spins trigger in this game looks exactly the same: one Scatter on each of the odd reels.
Three of them award 10 Free Spins. Three more during the feature add another 10 on top. That is a clean, old-fashioned retrigger with no conditions attached, and it runs on the same 25 fixed lines as the base game, so the pay table you already know applies unchanged.
The Free Spins arrive through Blow it Down in the game itself, and they sit outside the buy menu entirely: all five purchases lead into Lock ’em & Load ’em, not into the Scatter round. That separation is deliberate on Yggdrasil’s part. It keeps one feature as something the reels give you and the other as something you can choose to pay for.
The five buys in the BUY BONUS panel with their prices at the EUR 1.00 bet. Pick one at our casino.
This is the feature the game is built around, and the sequence never varies.
The trigger. Six or more Wolf Coins land together with a single Piggie Coin. The game can also open the bonus at random while you are collecting individual Piggie Coins, so a board that looks short of six can still turn into a round.
The colour is read. Whichever Piggie Coin came in (green, blue or red) sets which of the three bank houses is paying for the rest of the round. This single fact decides more about the outcome than anything else in the feature.
One free spin. The round opens with a free spin carrying the six-plus Wolf Coins you arrived with. Each of those carries 1x to 10x the bet in its own right, so the floor of the round is set immediately.
Five respins, resetting. Then come five respins, and the counter goes back to five every time a new Coin lands anywhere on the board. Coins lock where they fall. A round that starts thin keeps buying itself more time for as long as new Coins keep landing.
The close. The feature ends when the respins run out or when all 15 positions are full. A full board is what the Grand at 1,000x the bet is for, and it is the single most valuable thing that can happen inside the round.
The resetting counter is what makes the mechanic worth watching rather than merely worth having. Every Coin that lands hands the round five fresh respins, so the board is not counting down against you while it is still producing, and a board with room left on it is a board still working. Try one in the free demo
before you buy one.
The colour of the Coin decides everything. Above the reels the houses read DOUBLE, MYSTERY and COLLECT from left to right, and the behaviour each one imposes is genuinely different:
Bank
Coin colour
What every Coin does
Value range
Collect
Green
Each Collect Coin takes a value equal to the sum of all the other Coins on the board
Grows with every Coin already down
Double
Blue
Multiplies every Coin value on the board by x2, then takes a random value of its own
1x to 150x the bet for the Coin itself
Mystery
Red
Each Mystery Coin turns into one of six fixed prizes
15x, 30x, 50x, 75x, 100x or 150x the bet
Their maths pull in different directions. Collect rewards patience and position: a green Coin landing early is worth almost nothing, while one landing on a board that is already half full can be the largest single value in the round. Double is multiplicative and front-loads its risk: the x2 applies to whatever is there when the blue Coin lands, so an early Double doubles very little and a late one doubles everything. Mystery is the flat one: six known values, no dependency on the board at all, and a reliable 15x floor on every red Coin.
That spread is why the buy menu exists in the shape it does. You are not buying a better version of the same round; you are buying a different distribution. Our strategy page
works through what each of those shapes asks of a bankroll.
The ladder is a column down the left of the screen, Grand over Major over Minor over Mini, printed in cash at your stake: 1,000x, 200x, 50x and 15x the bet. They are fixed bet multiples paid inside the bonus, so the figures standing beside the grid are exactly what a round can award, no more and no less, whatever the lobby around it looks like.
At the EUR 1.00 default that column reads EUR 1,000, EUR 200.00, EUR 50.00 and EUR 15.00. At the EUR 0.10 floor it is EUR 100.00, EUR 20.00, EUR 5.00 and EUR 1.50. At the EUR 20.00 maximum the Grand alone is worth EUR 20,000, and even the Mini at the bottom of the column is EUR 300.00.
Three of the four are drawn rather than earned: Mini, Minor and Major are paid when a special Coin lands during the bonus. The Grand is the one with a condition you can watch approaching, and it is a single unambiguous one: all 15 positions filled with Coin symbols. Nothing partial gets you close, which is why the respin counter matters so much on a board that is nearly full. That is also what links the ladder to the game’s ceiling: the round cap of 5,625x the bet is reached by a board that fills, with Coin values and the Grand arriving together, rather than by any one symbol paying enormously.
GAME INFO: the symbol values and the 25 lines that pay. Open the same screen with a real balance.
The whole cast fits in one sentence: hearts, diamonds, clubs and spades at the bottom; cash stacks, silver bars, gold bars and the vault above them; Mamma Pig as Wild, Blow it Down as Scatter, the Wolf Coin as the money and three Piggie Coins as the keys.
The hierarchy is unusually tight. At the EUR 1.00 bet, five card suits pay EUR 2.00 and five cash stacks pay EUR 6.00: a factor of three between the worst full line and the cheapest of the high symbols. From there it climbs steadily: silver EUR 8.00, gold EUR 10.00, vault and Mamma Pig EUR 15.00. Every symbol on this board carries a paying line, which is part of why the hit frequency sits at 25.2%.
It is worth noting what the four-symbol rows do. The vault pays EUR 3.00 for four and EUR 0.80 for three; the card suits pay EUR 0.40 and EUR 0.20. Those shorter combinations are the real texture of a session, because they arrive constantly and they are what keeps a balance moving between features. The full lines are the exception, not the rhythm.
The badge under the wordmark names the feature the whole game is built around. Play it for real.
The ladder is worth reading against the Coin values, because the comparison explains why a bonus round here builds rather than arrives.
The Mystery bank’s best single Coin is 150x the bet. The Major on the ladder is 200x. So the strongest red Coin in the game is three quarters of a Major, and no individual Coin value reaches the Grand at 1,000x on its own: the Grand is paid for filling all fifteen positions, not for landing one good symbol.
The Collect bank works from the other direction. Each green Coin takes a value equal to the sum of all the other Coins on the board, so its worth is a function of what is already down. A green Coin arriving on a nearly empty board is a small prize; the same Coin arriving on a board of ten Wolf Coins at 1x to 10x apiece is the largest single value in the round.
Double sits between the two. The x2 applies to every Coin value on the board at the moment the blue Coin lands, then the Coin itself takes 1x to 150x. Late is better than early for exactly the same reason it is with Collect, and that shared logic is why the resetting respin counter matters so much: a board with room left on it is a board that can still improve.
Set against the Mini at 15x and the Minor at 50x, the picture is complete. Those two are the small end of what a special Coin can deal you during the round, worth EUR 15.00 and EUR 50.00 at the EUR 1.00 bet; the Grand at 1,000x is the one the board itself has to earn by filling.
The BUY BONUS panel prices every path into the same bonus, in the open:
Buy
Price
At EUR 0.10
At EUR 1.00
At EUR 20.00
Collect bank
120x
EUR 12.00
EUR 120.00
EUR 2,400
Mystery bank
150x
EUR 15.00
EUR 150.00
EUR 3,000
Randomly selected bank
150x
EUR 15.00
EUR 150.00
EUR 3,000
Double bank
180x
EUR 18.00
EUR 180.00
EUR 3,600
All three banks
250x
EUR 25.00
EUR 250.00
EUR 5,000
Every one of them carries a theoretical return of 94.0%, which is a long-run average rather than a statement about any round you buy. Read alongside each other, the prices tell you what Yggdrasil thinks the banks are worth relative to one another: Double at 180x is exactly one and a half times Collect at 120x, and the all-banks ticket at 250x costs less than Collect and Double bought separately, which would come to 300x.
Read the left-hand column as a price rather than a rhythm. Collect at 120x means the round costs the same as 120 base spins at your current stake; it is not a statement about how often the feature turns up on its own. The panel in your own client is the final word on which of the five it offers, since that part is a market decision rather than a game one. The hub page
has the rest of the slot, and the full review
puts a score on all of it.
Feature questions
What features does 3 Piggies of Bank have?
An expanding Mamma Pig Wild with 1x, 2x and 3x stages, Blow it Down Scatters awarding 10 free spins, the Lock ’em & Load ’em collection bonus with its three banks, a prize ladder up to the 1,000x Grand, and five bonus buys.
How do you trigger Lock 'em & Load 'em?
Six or more Wolf Coins landing together with a single Piggie Coin. The game can also start the bonus at random while you are collecting individual Piggie Coins.
How many free spins do you get?
Ten for three Blow it Down Scatters on reels 1, 3 and 5, and another ten if a fresh trio lands during the feature.
What do the three banks do?
The Collect bank makes each green Coin take a value equal to the sum of every other Coin on the board. The Double bank multiplies every Coin value by x2 and the blue Coin takes a random 1x to 150x itself. The Mystery bank gives each red Coin one of six values: 15x, 30x, 50x, 75x, 100x or 150x the bet.
How much do the bonus buys cost?
Collect 120x, Mystery 150x, a randomly selected bank 150x, Double 180x and all three banks 250x the bet. At the EUR 1.00 default that is EUR 120.00, EUR 150.00, EUR 150.00, EUR 180.00 and EUR 250.00.
What does the Grand prize need?
All 15 board positions filled with Coin symbols. The Grand is worth 1,000x the bet.
How much do the symbols pay?
At the EUR 1.00 bet, five safes or five Mamma Pigs on a line return EUR 15.00, five gold bars EUR 10.00, and any five card suits EUR 2.00. The RTP page
puts the whole table in context.
What is the RTP of the bonus buys?
94.0% theoretical, identical on all five purchases, so the choice between them is about which bank you want rather than which is better value.